
MAQUETTE PUZZLE GAME HOW TO
Maquette’s puzzles come from the magical rules of the world that are different from our own, and how to use those special rules in not-so-obvious-at-first ways.
MAQUETTE PUZZLE GAME SERIES
Maquette takes that idea beyond just a single house and into a series of fantastical locations. That’s not all, if you were to open the front door of the normal sized house and walk outside, you’d find yourself standing on an impossibly huge coffee table, in an impossibly huge living room, of an impossibly huge house (and that impossibly huge front door would be open too). Objects too heavy for you to lift in the real house can be easily picked up and moved inside the small house model on the coffee table - and as you do, that object will move in the normal size house as well. Conversely, if you use your finger to close the model’s door, you’ll hear the real house’s front door slam shut at the same time. Now, because of this, if you run to open the front door of the house and then return to the model, you’ll see the model’s front door will also be open. But these are not two different houses - they are both instances of the same world living simultaneously, so the world is nested inside of itself. If you look inside the house you’ll see exactly what’s on the real house as a smaller version. Now imagine there’s a small model of that house sitting on a coffee table in the living room. Imagine that for this experiment the entirety of Maquette’s game world is just a house and every player action happens inside that house. From the architecture and environmental details, to the songs inspired by the Bay Area, to the specific city-sounds captured to create the game’s dream-like metropolitan atmosphere, the vibrant city of San Francisco has always been a key physical and visual aspect of Maquette.Īnnapurna Interactive announced that Maquette will launch on Xbox consoles (Game Pass) and Switch later this winter.

Maquette was inspired by Hanford Lemoore’s surroundings, as much of the game’s inspiration was taken from San Francisco. But venture further out, and start to feel small as things get larger and larger - to the point where cracks in the ground become chasms. Head to the center of the world and you'll feel like a giant, towering over buildings and walls. Each chapter features unique interactive puzzles as the player journeys through an imaginative love story. In the game, players navigate memories by exploring worlds-within-worlds filled with awe-inspiring architecture. Maquette is filled with stunning environments, eye-opening moments and a narrative that takes players through an adventure of love, loss, and acceptance. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion.
